Apr 29, 2007, 02:18 AM // 02:18
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#1
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Forge Runner
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Concept Skill: Curse Seal (elite)
Curse Seal (elite)
5 energy
2 second casting time
15 second recharge time
Elite Skill. If target foe is suffering from a necromancer hex, that hex spell is "sealed" for 2...18 seconds. When "sealed" this hex cannot be removed, but when is ends, that hex is also removed.
Okay, so yeah, this is to "cover" up hexes a lot better, depending on how fast that guy reacts to the hex. But to keep long hexes from lasting such as Spiteful Spirit, when this ends, the hex also ends.
Also, keep in mind that if there's any other hex that was put on before or after the "sealed" hex, those can be removed, just not the sealed one.
Once "sealed", the hex icon will have a necromancer icon on top of it (the icon would be the same as the run icons). Then below the hex duration, a red bar will be there just to show how long the seal lasts.
Then yeah.. that's all!
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Apr 29, 2007, 02:24 AM // 02:24
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#2
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Krytan Explorer
Join Date: Apr 2007
Guild: Tryst of Vengenance [ToV]
Profession: Mo/Me
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Name come from Naruto?
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Apr 29, 2007, 02:57 AM // 02:57
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#3
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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bleh no thx on this lol too complicated and kinda useless
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Apr 29, 2007, 04:17 AM // 04:17
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#4
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Krytan Explorer
Join Date: Jan 2007
Location: Ivalice
Profession: D/P
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Quote:
Originally Posted by tenshi_strife
bleh no thx on this lol too complicated and kinda useless
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lol wut?
need longer casting time but interesting skill
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Apr 29, 2007, 04:47 AM // 04:47
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#5
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Banned
Join Date: Dec 2006
Location: Canada
Guild: Unavailable
Profession: Mo/Me
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How would you use that skill with spiteful spirit.
/notsigned
its a pointless skill anyways
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Apr 29, 2007, 05:59 AM // 05:59
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#6
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Lion's Arch Merchant
Join Date: May 2005
Location: Texas
Guild: Phoolz Like Us
Profession: E/Me
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Kinda difficult keepin' those smites hexed, huh?
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Apr 29, 2007, 06:21 AM // 06:21
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#7
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Ascalonian Squire
Join Date: Apr 2006
Guild: UMD
Profession: Mo/W
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honestly i think it would be a bit overpowered.. imo.. aka. you could maintain migraine on a monk in pvp(in cooperation with a mesmer) permently... cool idea just it would be hard to balance thats all
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Apr 29, 2007, 06:25 AM // 06:25
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#8
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Forge Runner
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Quote:
Originally Posted by seriously wrong
honestly i think it would be a bit overpowered.. imo.. aka. you could maintain migraine on a monk in pvp(in cooperation with a mesmer) permently... cool idea just it would be hard to balance thats all
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Eh hem.. I said Necromancer hex if you care to read.
Name from Naruto? wtf? No idea man.
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